I. Seven stats
Each character has seven different stats, each with their own purpose. The stats are:
Magical Attack (MA)
Magical Resistance (MR)
Physical Attack (PA)
Physical Resistance (PR)
Magical Speed (MS)
Physical Speed (PS)
Each stat serves a different purpose.
Magical attack is used to amplify your magical attacks. Each offensive spell gains damage equal to your Magical Attack stat. For example, a D-rank spell deals 3 damage plus the users Magical Attack stat. If this mage would have trained its MA stat to 10, the spell would deal 13 damage in total.
Magical Resistance is used to defend or resist magical damage. This is split in two components: an active component and a passive component.
First, the Passive component. This part of your Magical Resistance reduces incoming magical damage permanently. The passive component is equal to half your Magical Resistance stat, rounded upwards. For example, a mage has trained his Magical Reistance to 9. His passive resistance would than be 5, meaning that magical attacks deal 5 less damage.
Secondly, the Active component. This part of your magical Resistance is used when applied to defensive spells, like walls and barriers. Your active magical resistance is equal to half your Magical Resistance stat, rounded downwards. For example, the same mage as above has a magical resistance of 9. His active magical resistance is then 4, meaning that a D-rank barriers would protects up to 7 damage.
Physical attack increases your physical strength. Every attack that uses no magic, deals (additional) damage equal to your phyical attack stat. For example, a mage with a Physical Attack stat of 10 tries to punch an enemy, dealing 10 damage. If the mage had hit with a sword that deals 3 damage, he would he dealt 13 damage instead. Note that spells that affect for punching, does not use Physical Attack, as it involves magic. Weapons summoned by Requip are considered to be physical, thus increases damage by Physical Attack.
Physical Resistance reduces damage taken from physical attacks equal to your physical resistance stat. For example, a mage has ended up in a brawl and is about to take 10 damage from the enemy's attack. Luckily, the mage had trained his Physical Resistance to 7, reducing the damage taken from the attack to 3.
Magical Speed allows your spells to travel faster, making it harder to dodge. There is no real in-game mechanic involved in this. It is based on judgement of the players themselves. For example, a spell travelling twice as fast as the target that is just a meter or two away will never be able to dodge it, unless he knew the attack was coming. Each point spend in magical speed increases the speed of spells by 2%. Another example, a C-rank spell travels at 3 m/s, but the caster has trained his magical speed to 20, making spells 40% faster. His C-rank spell will now travel at 4.2 m/s.
Physical Speed is used to determine how fast a character can move. A characters base movement speed (thus with no stats) is 2 m/s. For each point trained in the Physical Speed stat, a character can move 0.2 m/s faster. For example, a mage has decided that he wants to run faster and trained his Physical Speed that to 20. This would allow him to run at 6 m/s.
Health is a representation of your actual physical health. It determines how much you can take before fainting (or in the topics indicated with "KV", die). Characters start with a base health of 70. For training purposes, this is indicated as having no stats. Damage taken is temporary substracted from your health. When your temporary health is brought down to 0 or below, you faint. More about this is in the Magic and Combat Rules.
Also, some magics allow the caster to heal himself, and if even rarer occasions it allows him to heal others. Instead of using Magical Attack or Magical Resistance stats, the spells uses a percentage of the casters maximum health in addition to the regular heal (which is the same number as the damage or durability of a spell). This percentage differs per rank, as shown below:
For example, a mage with 150 maximum health casts an B-rank heal, meaning that he'll heal up to 54 health. Note that no healing can exceed the targets maximum health.
Most stats can be trained up to 100 points. Both speed stats can be trained up to 50 points and health can be trained up to 230 points, reaching 300 health. Each point requires a certain word count in a training topic. The required word count increases every ten points. Below, you can find three matrices that indicate the required word count to reach the next point.
To start training, you have to start a topic. Note that the guild's training grounds offer a discount for required words, but you can only get there,i if you are from that guild. Otherwise, you are unable to post in guild halls.
The topic should contain some training. To train phyical speed, you can decide to run for a block or two. To train physical attack, you may decide to lift weights. It's all up to your creativity. However, training in the past or in dreams do not count. A training topic does not need to only involve training. You can also train together for moment and then make it a social. The word count of all your posts may be included to train stats, as long as you at least mention a bit of training.
Just as a friendly reminder, you can train the following stats up to:
Health: 230 (300 health)
Magical Attack: 100
Magical Defense: 100
Physical Attack: 100
Physical Defense: 100
Magical Speed: 50
Physical Speed: 50
IV. Training Topics
only have one training topic at a time, and it will count within the
Topic Limit. It is wise to mention in the title of the topic that it is a training is training topic.
When you are done training, you have to post a link to the training topic in your Stat sheet (also referred to as your training sheet). In the same post as your link, you have to write down how you want to spend your word count. For example, if a mage has got 1610 words in his training topic, he could do the following:
Magical Attack 0 to 2: 2 x 500 = 1000 words
Magical Defense 0 to 1: 500 words
Health 0 to 1: 100 words
Tip: when you have words leftover after a training that cannot fulfil any other stat, try to use it on health, as it is cheap and does not waste points.
After doing this, you can post a link to your Stat Sheet into the Training section of Staff Section.
Keep in mind that when you're training alone, you have to wait an hour to post again! So not more than one post in one hour!